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Affichage des articles du juillet, 2026

The development of monster raider part 1

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  The development of monster raider part 1 was INFERNAL ! It all started when Rockhill's Entertainement was at its worst time, we ( me and my pc ) had no engines to use, and we wanted to stop making AI HTML5 slop. When i learned about EFPSE, a game engine that indimidated me at first because i had to gat sprites, but then, i tried, i found that easy. I was progressing, making the enemies, the weapons and the map. Then, i wanted to sleep, but i forgot to save the map.  RESULTS : no map, and laggy enemies. I had to restart from nothing, but i learned, i saw tutorials to learn faster, and better. And in 2 weeks, i could finish the game, BUT it was long and i was tired, when i launched it, there was no downloads, but when i used the gamejams and the other platforms, i got lots of downloads : Itch.io : 11 Downloads Gamejolt : 2  Downloads Indie DB : 2  Downloads

Rockhills entertainement Annoucement

  📜 Rockhills Entertainment: The Full Story The Genesis Rockhills Entertainment was founded with a clear, uncompromising vision: to bring back the raw, intense, and atmospheric feeling of 90s and early 2000s first-person shooters and survival horror games. In an industry increasingly dominated by automated design, our studio stands ground on a strict "No AI tools" philosophy . Every wall layout, every enemy placement, and every line of code is crafted entirely by hand to preserve the authentic human touch of retro game development. The Breakthrough The studio’s journey started gaining serious momentum with the launch of our two signature franchises: The Volwe Saga: A dark, historical, and futuristic action series following the dangerous path of the Voss family. From the dark corridors of Volwe 1 to the massive launch of Volwe IV in July 2026, this series proved that a dedicated community value tight gunplay and heavy atmosphere. Volwe IV famously shattered expectations...