The development of monster raider part 1
The development of monster raider part 1 was INFERNAL !
It all started when Rockhill's Entertainement was at its worst time, we ( me and my pc ) had no engines to use, and we wanted to stop making AI HTML5 slop. When i learned about EFPSE, a game engine that indimidated me at first because i had to gat sprites, but then, i tried, i found that easy. I was progressing, making the enemies, the weapons and the map. Then, i wanted to sleep, but i forgot to save the map.
RESULTS : no map, and laggy enemies.
I had to restart from nothing, but i learned, i saw tutorials to learn faster, and better. And in 2 weeks, i could finish the game, BUT it was long and i was tired, when i launched it, there was no downloads, but when i used the gamejams and the other platforms, i got lots of downloads :
Itch.io : 11 Downloads
Gamejolt : 2 Downloads
Indie DB : 2 Downloads
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